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2Create

Create multimedia projects, interactive books, talking stories, presentations, slide shows, websites and more!

See your projects on the web or play to any audience by saving as Flash, an international standard format! Some features: Combine text, images, sounds & buttons; add actions to any object; link pages with colourful, clear hyperlinks; drag and drop pictures, videos & animations into any project; view individual pages and whole project layout to plan and edit easily; videos and support files are included in a cross-curricular learning resource. [More Details]

2Create a Story

WINNER at BETT Awards 2006

Children in Kindy/Prep and Grade 1 can make talking stories in minutes and publish them anywhere! Combine words, pictures, sounds and animation in a storybook format to support Literacy and ICT. Add actions to any picture: spin, rock, explode and more! Add or record sounds using the built-in keyboard, pre-set sound banks or a microphone. Save as Flash (SWF) files to publish anywhere. Help videos included. [More Details]

2Publish+

A highly flexible program that will fit into every lesson!

This program brings you a host of new exciting publishing opportunities such as leaflets, posters, certificates, comic strips, coins, money, stamps, postcards and picture tables. You can draw, import images and even use images captured straight from a webcam in many of the activities! [More Details]

2Simple Software

Created by ex-teachers and IT professionals, 2Simple software is a delightful range of open-ended computer programs that encourages and assists young children to learn easily and creatively. Winner of many BETT and ERA awards, 2Simple has a wide range of programs to suit all ages and abilities Perfectly suited for interactive whiteboards. All 2Simple programs are available on a free 30 day approval. Contact L.E.A.R.N. for a demonstration, a 30 day trial or a detailed catalogue.

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AlphaSmart Dana

The Palm™ powered laptop alternative that's truly affordable.

With the combination of a full-size keyboard, the wide screen and Palm OS the Dana by AlphaSmart provides much of the functionality of a laptop. It combines the affordability of a handheld with the ergonomic benefits of a notebook computer. Dana features Palm™ OS, the world-standard handheld operating system, giving you access to more than 10,000 Palm applications. And AlphaSmart pushes the Palm™ OS further by including a full-size keyboard and a screen that's 3.5 times wider than the typical handheld screen. You can type or enter data using the keyboard or by writing with the Dana stylus directly onto the screen. Virtually all Palm™ applications are compatible with Dana, and many are ready to take advantage of the wide screen.[More Details]

AlphaSmart Neo 2

The simple, portable, low-cost solution for writing - anywhere, anytime!

Neo2 is a rugged, easy-to-use, lightweight, learning device with a built-in LCD screen and a full-size keyboard. With 700 hours battery life, instant-on/off and auto-save functions, Neo2 is the ideal solution for maximising classroom computer resources. The Neo2 is especially designed to help students who need spelling support and mobility; struggle with note taking and writing; become frustrated with paper/pencil writing tasks and have trouble keeping assignments organised. The Neo2 can provide technology access to an entire classroom. Students can write, take notes or practice keyboarding and later, transfer their files into any application on any computer, or print directly from their Neo2 to the printer. They are also useful on field trips.[More Details]

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BrainBooster

Study skills for older students and adults.

A complete study skills program that's easy to use. Boost your brain power and discover your learning strengths. This essential interactive guide will improve your grades by revealing the secrets of study skills.[More Details]

BrainBuilder

Brain Builder's seven Neurodevelopmental exercises are tuned to the precise frequency, intensity, and duration that best stimulates higher brain function, opens the mind, and trains it to learn more effectively. There are three (3) visual activities, three (3) auditory activities, and one (1) intensity activity. The six core activities all involve seeing or hearing, and then recalling, a series of numbers. [More Details]

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Clicker 5 Award winning software.

Changing the way children write.

Clicker comes with its own child-friendly talking word processor that lets you write with pictures as well as words. Ready-made Clicker grids give children instant access to words, pictures and sounds. You can create your own in seconds or download grids from the Clicker Website. Encourages reluctant & struggling writers, improves self-esteem and independence.[More Details]

Clockwise (K to 6)

Learn about time, clocks and calendars.

This successful Australian program features 20 time-related exercises covering skills involving clocks, calendars and time. Activities can be selected to suit students’ needs and level of difficulty can be varied . Arabic and Roman numerals, digital, or no numeral clock face styles can be selected . For older children, Clockwise also offers a simple time-travel adventure. Students have to work through some fun time–related puzzles to repair their crashed time-ship and return home.([More Details]

CO:Writer Solo

An excellent program for the struggling writer!

This popular word prediction software is essentially a powerful and intelligent writing assistant that makes the writing process easier, faster and better for writers of all ages and ability levels. It works with any software that involves text entry and now comes complete with Flexspell and TVS (Total Vocabulary System), which means there are more words than ever before to be predicted![More Details]

Collins Dictionary & Thesaurus

With this handy spelling corrector, you'll never misspell words again!

This small, portable UK dictionary and thesaurus with the Franklin phonetic spellchecker is very useful for older students who have difficulties with spelling. With a 2-line display and built-in clock, it contains over 170,000 words and over 500,000 synonyms and antonyms from the UK Collins dictionary. Additionally, it contains word games to make learning fun and names/phone numbers, clock and a calculator to stay organised.[More Details]

Communicate : In Print

A flexible symbol-supported desktop publishing package

Create books, worksheets, newsletters and posters. Supplied with the complete Widgit Rebus Symbol Set, which is well known by symbol users and acts as an excellent comprehensive set of line drawings for use in supporting literacy. Many mainstream primary schools are finding these to be invaluable tools.[More Details]

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Dingo Bingo Sight Vocab 1,2 & 3 (Year 2 to adult) (Australian)

Word recognition program for high frequency words.

Reliable knowledge of basic sight vocabulary is the cornerstone of reading efficiency. Dingo Bingo 1, 2 and now 3, the basic sight word vocabulary games by the award winning author and specialized educator on literacy, Hunter Calder, are a fun and highly motivational way of ensuring students reinforce the systematic development of these words. This software is suitable for all students who are developing their reading acquisition skills, especially those with reading difficulties, who are dyslexic or have short-term memory or ADD. It is also suitable for ‘English as a Second Language’ students. There are 240 words taught in each Dingo Bingo program comprising ten word lists with six games for each list. Monitors word accuracy, duration and error rate. Problem words are listed after each game.[More Details]

Dingo Bingo Tables Mac/Win

Times table practice against the clock.

Helps to improve knowledge and speed up to 12 times table level. Monitors Accuracy, time taken and error rate are measured and reported. Problems with particular multiplication facts are listed after each game.[More Details]

Draft:Builder SOLO

A writing and graphics organiser to help students through the writing process.

Draft:Builder SOLO helps students with learning difficulties to learn and practice the writing process by giving them a framework for organising thoughts and information so they can develop detailed first drafts that are ready for editing and revising. The program breaks the writing process into three distinct skills: planning and concept mapping, note-taking and resource citing, and composing a first draft.[More Details]

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Earobics 1 (ages 4-6); Earobics 2 (ages 7-10)

A research-proven literacy solution for students with auditory processing difficulties

An auditory development and phonics program that teaches skills required for success in reading and spelling. Earobics focuses on the sounds of words and teaches a full range of auditory processing, phonological awareness, phonics and language skills.[More Details]

Earobics for Adolescents (Upper Primary to Adults)

Auditory processing skills for older students.

Provides sophisticated, game-style, multimedia instruction, designed to appeal to older students, struggling to read faster, spell better and improve comprehension.[More Details]

Earobics Resource Books

Available for levels 1 and 2.

Each book provides 28 pages of details on program features, skills and learning objectives. They also have implementation strategies and explain how to interpret students` progress

Easi Keysi

Great for developing basic typing skills and reinforcing spelling patterns

This program motivates children while effectively developing their keyboarding skills and overall vocabulary. With over 100 differentiated typing lists and over 1000 different words, Easi Keysi provides stimulating typing practice at a language level relevant to each individual pupil. Visual and auditory support is provided throughout the program which is of great benefit to children with learning difficulties. [More Details]

English Factory (Years 1-7) Mac/Win (Australian)

A comprehensive program covering 36 English grammar topics.

Fully interactive exercises with sets of 10 questions for each exercise and three difficulty levels. Students receive instant feedback and have access to worked examples when needed. Students can listen to any words that are unfamiliar, which is especially useful for reading out questions, answers and instructions.[More Details]

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Fitzroy Talking Readers

A popular series for helping children learn to read

This software does just what a personal tutor would do—It reads pages, repeats words on request, lets the student alter or rewrite any story and print it, and play word games with the vocabulary of each story. There are two Fitzroy Talking Stories CDs, a beginner’s and a more advanced level, each containing twenty books.[More Details]

FlashMaster

The key to maths mastery!

Kids regard this as a “GameBoy,” but it is a little hand-held computer for practising basic math skills: addition, subtraction, multiplication and division. It has a large clear display, is easy to understand and operate and requires minimal supervision . FlashMaster has 6 "learning activities" or modes, with 9 levels for each arithmetic operation. These can be customized to suit the student’s level and ability. Results and scores for exercises are displayed and mistakes can be corrected.[More Details]

Franklin Pocket Speller

How do I look it up if I can't spell it?'... Use your POCKET SPELLER

A phonetic spell checker containing over 110,000 words with support for easily confused words. The phonetic spell corrector is in UK English. Simply enter the word as it sounds - e.g. "fon" for "phone". Also includes 8 words games, a crossword solver, a databank for up to 100 names and telephone numbers, and a calculator with metric and currency converters. The screen consists of 16-character scrolling display. It has an automatic shutoff and is sized 108 x 67 x 8mm.[More Details]

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Infant Video Toolkit

WINNER of 2 Gold BETT Awards 2002—Best Primary Software Tool & Best Educational Software Tool.

An exciting tool for developing a range of skills, created by teachers, tested in the classroom, and loved by children everywhere! Consists of a suite of six colourful, fun programs introducing basic skills such as counting, painting, publishing and direction. Features include heaps of fun templates, customizable tool bars and an interactive whiteboard feature with a ‘pullstring’, enabling children to reach the top of the screen.[More Details]

Inspiration

The essential tool to visualize, think and learn

The key tool students rely on to plan, research and complete projects successfully. With the integrated Diagram and Outline Views, students create graphic organizers and expand topics into writing. This powerful combination encourages learning in multiple modes giving students a better understanding of concepts and improving their performance across the curriculum.[More Details]

IntelliTools Classroom Suite

An easy-to-use, cross-curricular authoring and presentation toolbox.

IntelliTools is a suite of three award-winning classroom tools - IntelliPics Studio 3 - an incredible multimedia authoring tool for teachers and students; IntelliTalk 3 - an innovative and award-winning word processor that allows students to combine graphics, text and speech; and IntelliMathics 3 - a virtual math manipulatives tool.[More Details]

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Kidspiration

The visual way to think, write and comprehend

Created for K-5 learners, Kidspiration® provides an easy way to apply the proven principles of visual learning. Students build graphic organizers by combining pictures, text and spoken words to represent thoughts and information.[More Details]

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Literacy Activity Builder

For easy Interactive Whiteboard teaching.

This program is a set of template-based tools that make it easy to integrate ICT into literacy lessons quickly, simply and effectively. Based on activity-type frameworks, teachers are guided wizard-style through the creation of Literacy activities. With the click of a button the program turns your content into professional looking interactive whiteboard activities, perfect for full class teaching.[More Details]

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MathMania 2 (ages 7-11)

A best selling revision title.

To practise the 'four rules' of number, topic work and problem-solving, pupils navigate mazes by answering revision questions on Numbers, Angles, Time, Measurement, Shape & Space and a 'Lucky Dip'.[More Details]

MathMania 3 (ages 11 - 14):

Engaging mazes and thought-provoking puzzles encourage Numeracy revision.

In a variety of exciting maze-worlds, pupils practise and develop their Maths skills. Maths targets and challenges are accommodated via four levels of difficulty. [More Details]

Maths Circus Act 3, 4, 5 (Ages 4-12)

Help children enjoy maths, gain confidence and learn how to think with this famous series.

This software series is effective with both high and low achievers as it covers a wide range of ages and abilities. The twelve enjoyable puzzles, each with ten levels of difficulty are easily achievable. The five basic levels boost confidence through simple tasks while the five advanced levels challenge students who need extending. The puzzles involve spatial reasoning, perceiving patterns in size, order or time, and manipulating a number of variables. Each program includes lots of black-line masters, and the teacher’s manual contains dozens of teaching ideas for all age groups, plus hints and solutions to all puzzles.[More Details]

Maths City 1

Explore practical everyday maths in five topics: Transport, Space, The Farm, Shops and Outdoor Play.

Instructions are spoken or sung to catchy tunes and the differentiated levels ensure that all children engage fully with this unique program. The extensive plans and resources offer numerous activities: Race and sort cars; make patterns or park carefully; Count skips and jumps with animated figures; Sort and count animals to make a farm; Go shopping in the toy shop and pay the correct amount; Create and sort aliens so that similar features animate[More Details]

Maths Island (Years 1-7) Mac/Win

A teaching, testing and practice program.

This program covers addition, subtraction, multiplication and division. Diagnostic testing assesses the student's skill level and then directs them to the appropriate areas of learning. Graded enrichment exercises to test practical application of work covered are included.[More Details]

Maths to Win

Develops logical thinking and problem solving skills.

This software introduces and encourages logical thinking and problem solving skills. With 5 different strategy games . Each game has four levels of difficulty and has a range of random starting positions. Games can be played against the computer, or against another student. On-screen hints help students develop winning strategies.[More Details]

MathsBook Plus (ages 11-14)

Strengthen skills in the Four Rules of Number while keeping track of work done.

The program reinforces the learning of written methods by providing regular, closely-controlled practice on screens that look like workbooks. The software automatically creates follow-up work sheets - and much more.[More Details]

Memory Booster

Meet Pooter the Master Computer and improve your memory skills.

Memory Booster teaches flexible memory strategies and takes you through enjoyable exercises that develop and extend learning skills. Memory Booster is adaptive and learning progresses at a pace that is best suited to your child's needs. With its colourful graphics and high-quality digitized speech, children have had successful results in improving both their memory skills and their learning capacity.[More Details]

Money Talks (ages 6-14)

Four unique activities to help learners get to grips with money.

This program aims to get children talking and working with money while consolidating basic number skills. Builds confidence in handling and recording money in simulated real-life situations. Can be configured to work in Australian Dollars. [More Details]

Mult-e-Maths Toolbox

Excite, engage and enjoy maths like never before !

Especially designed for the Interactive Whiteboard, this program provides a wide range of math tools, including number grids, lines, background grids, 2-D and 3-D shapes, drawing tools, protractors, fraction and place value tools, clocks and measuring tools. These can be modified, saved and adapted to suit your lesson plans and illustrated with the wide range of graphics that are also included. A must for every classroom![More Details]

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Nessy

A highly structured, multi-sensory, learning system for improving literacy skills. Developed by specialist teachers and dyslexics at the Bristol Dyslexia Centre, Nessy’s revolutionary approach motivates, builds self-esteem and improves reading, spelling, writing, keyboarding and study skills.

[More Details]

Nessy Fingers

The most fun you’ll ever have learning to type. (8-14 yrs)

This touch typing program helps improve spelling and keyboard skills. In 5 short lessons, key positions are taught in the sequence of the alphabet for rapid learning . Nine levels of difficulty, in a multi-sensory environment, makes practice great fun. Students can import tunes from a portable mp3 player and type to their own music[More Details]

Nessy Games Player (ages 7 - 14)

Improve spelling and reading skills through fun games.

Explore the magical land of Ness, hatch the mystery egg and grow your own pet monster as you are led through a series of structured reading and spelling games![More Details]

Nessy Learning Programme Deluxe

The ultimate teaching resource for readers, spellers and writers of all abilities and the foundation of the Nessy suite.

Nessy Learning Programme is an interactive literacy development suite to encourage positive, independent, learning for pupils of all ages. Nessy makes teaching easy, assesses student needs, tracks progress and delivers results. Students are motivated to take responsibility for their own learning, following a structured, phonic approach supported by animated rules, mnemonics, computer games and printable resources, presented in a simple and fun way.[More Details]

Nessy Tales

A fun new way to improve children's reading, vocabulary and listening skills.

Listen to the story or read independently and watch the words come alive with animation. A series of five animated reading books which motivates reluctant readers and builds their confidence. Helps develop important early reading skills, word recognition, vocabulary, comprehension and listening skills. The learning structure advances from C-V-C words (e.g. t-a-p), to C-C-V-C (e.g. t-r-a-p), building to C-C-V-C-C (e.g. t-r-a-m-p) in book 5.[More Details]

Number Track

Practical support for students with specific numeracy and memory difficulties.

Number Track enables users to learn Maths in a way that best suits their individual learning style. Activities concentrate on numbers and the number system with the facility to record your own counting sequences. Personalised worksheets can be generated to suit individual need. [More Details]

NumberShark 4

By the company that created WordShark!

An excellent maths program for providing skills in basic numeracy, including addition, subtraction, multiplication and division of numbers. With over 40 attractive and varied games, NumberShark addresses many difficulties that students have with basic maths including short-term memory and sequencing skills. Its bright colours, animations and choice of games will motivate students and provide them with a structured but enjoyable learning experience. New topics include fractions, decimals and percentages with new games. The topic selection and admin tools make it easier for teachers to set up courses and review progress of their students.[More Details]

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Phonics First

For Beginning and Struggling Readers (Australian)

An excellent series of five comprehensive, fully integrated, beginning reading programs that are carefully structured to teach students the word attack, comprehension and spelling skills they need to become effective readers. Suitable for beginning readers and struggling students in the middle primary years who are experiencing learning difficulties and reading problems.[More Details]

Phonics Focus

Structured, progressive and cumulative practice activities for all pupils.

This series of programs is especially beneficial for those who struggle with spelling. They record and track progress and a sequence of work can be set to give children support where it is needed most. Activities can be customised with their own word lists so that practice is tailored to individual needs. They can also be used alongside any phonics or spelling programme. Designed for individual use at a computer or the Interactive whiteboard these programs can be purchased individually by year level or as a set of four.[More Details]

PM Maths:Numeracy and Maths

Learn to read .. and learn maths, too!

Features 12 books from the PM Maths series. The books and software introduce children to a range of early maths vocab and concepts. It allows children to read and listen to the books and provides many related questions and activities designed to increase their confidence. Activities include problem solving and question and answer games.[More Details]

PM Story Books Software Range

Innovative software that makes reading a rewarding experience.

This software provides support and encouragement to beginning readers and is ideal for ESL and special needs students too. Stories are read in clear speech with Australian accents. Children can hear individual words spoken and simple word games using the vocabulary from each story can be played for added reinforcement. There is also a facility for children to rewrite their own versions of the stories, hear them read aloud and print them. Teachers can track students progress and individualize it to suit their needs.[More Details]

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Reading Freedom (Levels 1-6, Yrs 8-Adult)

A comprehensive, fully integrated Australian phonics program.

Especially useful for students with reading difficulties in the middle primary years, secondary schools and for students learning English as a second language. Interactive exercises, voiceover support, motivational activities and reinforcement through positive feedback. View and print student results, as well as a list of problem words. Printable certificates are awarded for successful completion of each of the 17 units of work covering 52 individual lessons.[More Details]

Reading Works

Excellent resource for students developing their reading acquisition skills.

An interactive program designed to help low reading ability students to achieve and see that reading really can "work" for them. Five levels, carefully structured according to reading and interest age plus placement exercises to assess the student's reading ability. Includes pre reading "eye warm-ups", high frequency flash card drill and reading comprehension.[More Details]

ReadingDoctor ReadingSounds 1 Pro

A NEW Australian designed tool for developing letter--sound knowledge, phonological awareness and sight word recognition.

ReadingSounds Software is designed to teach letter-sound patterns and decoding skills using a highly innovative, multisensory teaching system to strengthen crucial phonics and sight word recognition skills. Children learn letter-sound knowledge, phonemic and phonological awareness blending, segmentation, sight word recognition, auditory discrimination, visual discrimination, word knowledge, articulatory awareness and other key literacy skills. The program automatically adjusts multisensory learning support for each student. By identifying each student's skill strengths and weaknesses, it spends less time on established skills and more time and support on areas of weakness, leading to fast, effective learning.[More Details]

ReadOn

A valuable tool that will improve literacy skills for learners of all ages.

An excellent interactive learning tool for classroom teachers, tutors or parents, ReadOn strengthens reading and comprehension skills of all types of learners, including dyslexic students. The program offers a number of tools that work together to assist in the process of learning to read. ReadOn uses word, phrase and paragraph highlighting thus allowing students to focus on the current word, phrase or paragraph, without being distracted by all the other text on the page. It also offers a spell reading option, where each letter of a word is named and highlighted, before the whole word is read. The options for choosing different texts, colours, voice sounds, and fonts ensure that learners will have fun and stay motivated. Some features include visual tracking exercises, comprehension support, auditory feedback, personalized settings, and customized visual cues for problem words. ReadOn reads text from books, magazines, computer documents, internet and email.[More Details]

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Scally's World: Letters & Nouns (ages 3 - 7)

Everything children need to know about letters and nouns and the sounds they make.

Help Scally explore the funny shapes, amazing sounds and wonderful words that letters start and make![More Details]

Scally's World: Numbers and Sums (ages 3 - 7)

Entertaining and rewarding number-based games for young learners.

The program provides a range of learning and consolidation activities at relevant difficulty levels, such as counting sets of objects, recognising numerals and number names, adding, subtracting, working with coins and weights.[More Details]

Scally's World: Verbs & Actions (ages 3 - 8)

Develop early literacy and communication skills by spelling verbs to see if Scally can do them

Children quickly become keen to check Scally`s understanding of verbs, while testing their own through five different levels.[More Details]

Scally’s Activity and Resource Pack

A great value-for-money resource

This 74 page resource book and CD contains a teaching guide with photocopiable games and activities for pre-primary to year 2. Includes 13 games and 19 activities such as bingo, dot to dot, rhyming words etc. The CD holds pictures and templates for making the games.

Schooligans

Four programs challenging students to achieve their personal best while enjoying a very real and positive learning experience.

The programs are jam-packed with comprehensive phonics, spelling, reading, grammar, maths and thinking exercises in a structured learning environment that is fun to use and educationally sound. Each program covers the areas of: Phonemic awareness, Spelling skills, Reading fluency, Grammar rules and correct use, Mathematics and Thinking skills. They are fully interactive with engaging graphics, achievement tracking, genuine skill-building activities, instant feedback, positive reinforcement printable results & certificates Schooligans is suitable for all mainstream students and those with mild learning difficulties who require practice and revision.[More Details]

Simple City

WINNER at BETT Awards 2007. Now available with an Australian theme!

Stimulate listening, language, independence, collaboration and creative play in Kindy/Prep and Grade 1. Children are guided through 10 locations based on common curriculum topics. Engaging on-screen activities, including visiting the doctor, going to the cafe or doing the recycling, promote children’s role play both on the computer and afterwards. [More Details]

Spark-Space (Idea Mapping Software)

Turns ideas into documents!

Spark-Space software's simple to use style assists students to understand concepts, organise ideas and produce a finished structured document. Its unique 3D view enables students to see the relationships between ideas and is ideal for students with a conceptual learning style, such as dyslexics. Spark-Space is available in three different versions - KidSpark - for children up to age 10; Spark-Learner - for secondary and higher education students; and Spark Educator - designed for the teacher.[More Details]

Speaking for Myself (ages 3 - 9)

Develop reading, communication and cognitive skills through a series of interactive tasks.

60 on-screen flash cards, 15 two- and three-word talking stories and 8 nursery rhymes, each with colourful animations and sound effects plus extra games, flashcards and stories to print.[More Details]

Speedy Keys

A fun way for children to get familiar with the keyboard

Speedy Keys addresses the area of keyboard familiarity and can also be used as part of a structured reading and spelling program. Speedy Keys incorporates four stunning, stimulating and configurable activities designed to improve keyboard familiarity for all ages.

Spinout Stories Red and Blue Pack (Yrs 5 to 9)

Literacy resources for older students with reading difficulties.

Spinout Stories are collections of high interest stories and related activities especially designed to appeal to upper primary and lower secondary students struggling with literacy. Each story is available at three levels of reading difficulty, to suit a wide range of students. There are two topics in each pack. Each topic offers two stories of different styles. Stories are either fictional or informative and some are both. All are designed to grab the attention of reluctant readers. Students can read the stories, hear them being read, rewrite their own versions and print them! [More Details]

SuperMaths: Working with Numbers 1, 2 & 3

Three innovative programs designed to help students with the concepts and computational skills associated with numbers.

SuperMaths 1 is for lower primary students, SuperMaths 2 is for middle primary and SuperMaths 3 is for upper primary to lower secondary level. Activities in each program have been designed in a fun and interactive way to ensure student success and at the same time teaching or consolidating mathematical concepts as outlined in the Australian National Mathematics Guidelines.[More Details]

SuperSpell Grammar 1 & 2: (Australian)

Ideal for ESL students and remedial literacy

Two easy-to-use Australian programs, providing interactive learning activities on nouns, pronouns, adjectives, adverbs, verbs, articles, prepositions, conjunctions, punctuation, phrases, clauses and sentences. Questions and explanations can be read out loud by the computer, using Australian speech, and work is presented in context sentences. Over 190 grammar activities, easy to navigate lesson plans, instructions and explanations of grammar rules with strong graphical and sound reinforcement within each activity. School versions include an extra CD with 320 printable worksheets.

SuperSpell: A Day at the Beach

Created by Australian teachers for Australian children.

This program does much more than improve spelling skills. Activities will develop spelling, reading, grammar and vocabulary building skills. Join the Hooper family at the beach for a day. Go rock fishing, windsurfing, diving, take a walk on the pier, build sandcastles, spend time at the fairground or simply lounge on the beach. SuperSpell, "A Day at the Beach" is based on a sequential development of spelling skills ranging from simple three letter words to complex multi-syllabic words. There are seven games, 160 word lists, 3,200 words in sentences and full speech capabilities plus you can create your own word lists and even enter your own sound files. The School Version includes worksheets on an extra CD. The worksheets can be printed to use with students in the classroom to extend spelling and vocabulary exercises.[More Details]

SuperSpell: Assessment Disk

A powerful spelling-adjunct to SuperSpell's “A Day at the Beach”.

This Assessment Disk is a powerful spelling-adjunct to SuperSpell's "A Day at the Beach". Students can independently assess their stage of spelling development and can go back anytime to see how much they have improved. The Assessment Disk contains four assessments and results are compiled and stored for each individual user. Assessments are outcomes based, only competency judgments are made and no comparisons are made with other individuals' results. The program is linked to SuperSpell's word lists and contains a teacher management system.

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Talking Clocks Plus (ages 7-13)

A success story in helping pupils tell the time on analogue and/or digital clocks.

Bright and friendly animated talking clocks interact with learners, showing them how the hands of a clock move and how digital numerals change. Four different activities teach the concepts and words involved in telling the time. Each can be set to children's different ages and abilities.[More Details]

textThing Plus (ages 7-adult)

A unique package that creates interactive text-based activities in minutes - using any text!

Build activities for word, sentence and text level work quickly and with no fuss. Using text from the program or your own text document, it takes just three clicks to start any one of the nine activities, which includes re-building text letter-by-letter and word-by-word, grammatical awareness, spelling, sentence construction, Cloze procedure and punctuation.[More Details]

The Adventures of Angus McIntyre 1 & 2 (ages 7-13)

Helps students build comprehension, vocabulary skills and word knowledge.

These fun and adventurous stories are an excellent resource for all readers who have attained independent reading skills, and for students who are reluctant readers including those who are dyslexic or have short-term memory or ADD.[More Details]

The Land of Um

Encourages problem solving & thinking strategies

Meet Um - a woolly-headed little creature whose task it is to find a way out of many worlds. The Land of Um provides a positive, fun, challenging game with a range of difficulty to suit every age group. It encourages users to think clearly, explore and develop problem-solving and reasoning strategies. An additional feature is the Um Editor. It allows children (and adults) to design their own worlds. Older students find it a rewarding challenge to create problems, learning even more as they watch others solve the problems they have created. [More Details]

The Listening Program - Music for Your Brain

Improves Listening, Learning and Communication Abilities

The Listening Program (TLP) is a Music Based Sound Simulation method that trains the brain to improve the auditory skills needed to effectively listen, learn and communicate. It uses high quality audio CD's that integrate specially produced acoustic music, primarily classical, with innovative sound processing techniques that exercise the brain and auditory pathways. The Listening Program is especially effective for improving auditory processing problems including short term memory and difficulty listening in the presence of background noise. University research, school pilot studies, and case reports consistently demonstrate 2-3 year gains on standardised testing with just 20 to 40 hours listening.[More Details]

The Track Series

An innovative collection of CD-ROMs and workbooks to support literacy.

Alphabet Track a motivating program enabling users to learn the names and order of the letters of the alphabet through a range of games and activities.
Spell Track helps learners with specific learning difficulties, such as dyslexia, to spell with confidence, consistency and accuracy. It is ideal for all learners with specific learning difficulties who have particular problems with memorising spellings.
Phoneme Track helps users identify, segment, blend and manipulate the sounds (phonemes) that are representative of the graphemes in the English language.
Eye Track contains a range of motivational activities to support learners experiencing difficulties with visual perception. Particularly suitable for students with attention, dyslexic or dyspraxic difficulties.
Track Series Workbooks for each program provide photocopiable extension activities that support the CD-ROMs.[More Details]

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UltraKey

The No.1 Teacher recommended keyboarding tutor

This program is a long standing favourite with educators because it systematically teaches touch-typing and safe keyboarding using voice, 3D animation, video and virtual reality. The program is clear, straightforward and directly instructs students in the art of typing and provides them with regular and meaningful feedback. With adjustable text size, voice supported instruction and many more options, teachers can adjust the program to suit their teaching style and students' needs. This makes UltraKey an ideal program for a wide range of age groups and is especially suited for those students with special needs and the visually impaired.[More Details]

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Word Wizard (Years 1-7) Mac/Win (Australian)

A phonic-based spelling program.

Word Wizard uses Australian voices, text and visual cues to teach and reinforce spelling and vocabulary skills including phonics, homophones, plurals, prefixes, suffixes and much more. Over 3,000 words, across 196 word lists, are incorporated into 20 fully interactive learning games with full narration.[More Details]

WordMania 2 (ages 7 - 11)

Outwit your friends while learning basic Literacy skills.

Navigating a series of fun mazes and literacy puzzles, encourages revision of spelling, grammar, punctuation comprehension and problem solving.[More Details]

WordMania 3 (ages 11-14)

Consolidates Literacy Skills through entertaining mazes and thought -provoking puzzles.

Revise spelling, vocabulary, comprehension, punctuation and grammar skills on your own or by challenging your classmates.[More Details]

WordQ/SpeakQ

A simple and easy-to-use tool that helps you write independently and with confidence!

WordQ 2 was researched and developed at Bloorview MacMillan Children`s Centre, an internationally renowned children`s rehabilitation hospital located in Toronto, Canada along with educators and professionals working with students with learning disabilities. Use WordQ 2 along with your standard writing software. WordQ 2 suggests words for you to use and provides spoken feedback to help you find mistakes. WordQ 2 benefits a wide range of users; it helps develop confidence, improves productivity, increases self-esteem and fosters a spirit of inclusion - some of the users say that it has changed their lives! The main advantage of WordQ 2 over other products is that it is extremely clean, simple and easy-to-use. Teachers in special education will appreciate its simplicity. SpeakQ is a speech recognition add-on to WordQ that helps you focus on writing through your voice.[More Details]

WordShark 4 (ages 6 to adult)

A major teaching resource, highly recommended by the British Dyslexia Association and widely used in Australian schools.

A very effective teaching aid and a rich resource of learning activities to assist those with dyslexia and learning difficulties. Thoroughly recommended for primary, secondary and home use. Over 5, 000 pre-recorded words with facility to record your own word lists.[More Details]

WordWhizzer

Improves a child's ability to understand, use and remember words so they can succeed with speaking, reading and writing!

Vocabulary is vital for speaking, reading, writing, thinking…. skills that are central to academic success! Presented as a fun, game, the ‘Word Whizzer!’ is the first and only approach to teaching vocabulary that links a child’s awareness of sounds in words with the meaning of words. This method ensures words are stored effectively. This enables children to strengthen their oral language, reading & spelling skills, reading comprehension and descriptive writing skills. It is also a great approach for remediation of word finding difficulties. It will establish strategies to promote continual, independent word learning. 'Word Whizzer!' is a fun, motivational board game that can be used as an effective approach to teaching vocabulary by teachers, parents and speech pathologists for children from 4 years and above.[More Details]

Write:OutLoud Solo

A talking word processor

An easy-to-use, yet powerful talking word processor with a talking spell checker that guarantees writing success. This award-winning program helps get class work done and makes writing fun. Listening to words encourages poor readers and reluctant writers and helps to eliminate frustration.[More Details]